I’ve been thinking about computer games a lot recently. I’ve also been giving some thought to the subject of the living dead. Specifically the trailer for I am Legend. It got me thinking about my old idea for a MMORPG based on a Zombie Apocalypse. Now I know I’ve mentioned this before but bear with me. I’ve been mulling the whole thing over in my mind a bit and have made some more progress on the idea.
Firstly it would be based around the tech of a first person shooter. It has to be a first person shooter or you’re never going to get to the fun of shooting zombies in the face. If the game was a button clicking grind fest like World of Warcraft or its ilk it would get old very fast. Ditto if it were to be programmed as a half-in-half like Hellgate London with its’ mix of RPG stats and faux first person shooting. I’d probably add in a dash of physics based zombie bashing action from the upcoming zombie filled Dead Island. Then I’d liberally sprinkle with some MMORPG staples such as crafting.
Setting
Hellgate London has given me some inspiration for the setting though, along with the film Land of the Dead by George Romero. I’m thinking of something along the lines of the game being set within the ruins of downtown Manhattan. The East and Hudson Rivers form natural barriers on either side. To further fortify the area the survivors have built barricades and demolished buildings north of Madison Square gardens. The rest of the city is swarming with the living dead who constantly assail the survivors.
The reason for the dead rising will be kept a mystery to the players. They’re supposed to be concerned with day to day survival. I would leave the origins of the zombie hordes a mystery till I was sure the game would survive more than a few months.
I’m guessing the main zombies would be just reanimated, shambling humans like in the movies. Their main threat would be from their unnatural resilience and overwhelming numbers.
Players
They players control a single character from the first person perspective just like a regular first person shooter. The player would only control a single character with regenerating health similar to Call of Duty 2 rather than some Hit Points based thing.
The combat would all be based on twitch skills so a good fighter in say Quake would be a winner in the combat. There would be an extra layer of non-combat bonuses, perks and skills built on top of this for the other MMORPG stuff which levelled up through some kind of XP system based on their use.
Scavenging
Scavenging would be integral to the game’s economy. The players would have to hunt down items and resources outside of the “safe” areas. The areas closer to the barriers will have been picked clean of the high level materials forcing players further and further out into the zombie infested city. The safer areas closer to the fortified areas will hold lots of lower the quality materials.
Examples of scavenged items could include canned foods, paper, plastics, ammunition and electronics.
Crafting
Crafting would play a big part in the game and would be responsible for the manufacture of everything from clothing to rocket launchers. These would be purely player produced. If everyone is out popping caps in the heads of zombies they’ll very quickly get reduced to waving melee weapons about. Then all of a sudden their melee weapons break and they have a problem…